Tips for completing the game Battlefleet Gothic: Armada. Passing Game #022
Styx
A heavy but fast ship. Considering the tonnage, you should make sure that you can make the most of this unit before heading into battle. This vessel is very powerful, and with a few changes, the assault troops can become a real danger on the battlefield.
Battleships
Desolator
It is more useful in endurance battles and in the case of defending certain fortifications. From the very beginning, so many torpedoes can fall that hostile ships will be forced to constantly change their formations. Because if you have different types of weapons, then it's good to mod the ship so that it rotates faster.
Plunder
The demon of the single-player campaign. Effective in every combat aspect. Suitable for all types of missions due to the destructive power of weapons and powerful stormtroopers. In most cases, the enemy will not even remove the shields until they are destroyed.
The Orcs
The Orc ships are real flying fortresses. They are ideal for ambushes and landings. The Orcish fleet is loud and provides superior firepower at close range. The tonnage makes the ram quite effective, but at the same time dangerous due to poor maneuverability. The high probability of mutiny is their trademark. This faction is ideal if you prefer to fight at a closer range, have a basic understanding of the game and want to experiment with ambushing and destroying enemy ships from the inside on board or attacking them with large ships.
Disorganized - hierarchy is not really their thing. Crews are susceptible to disobedience. The mockery lasts 50% longer.
40% - when the hull integrity is below 30%
16% - for each lost liner
4% - for each lost support ship
Savage Boarding - The brutality of the Orcs allows you to take another action aboard enemy ships.
Squigless - The captain cannot be executed if he tries to escape from the battlefield
Big red button - The Orc boosters are poorly designed and preclude any maneuvers. Full Speed Ahead finishes faster, gives you more random thrust, and is more powerful.
Noisy Orcs - Orcs are very loud - ships with this attribute do not have access to the "Silent Course" order.
Custom Orcs can modify the weapons of their ships.
Powa Ramming - Ram damage increased by 300% for support ships and 50% for liners
Unstoppable - the loss of these ships does not increase the likelihood of mutiny.
Weapon
The grotto of Prow Gunts
Orcs' Accuracy - their attacks aren't really that effective - orcs have a higher penalty for ranged attacks.
Gunz - The number of attacks can be randomly doubled, halved, or minimized.
Prow Gunz work quite randomly, which is generally a disadvantage. On the other hand, there is the possibility of dealing more damage. New customers at 1xBet can get a 100% welcome bonus up to $130. To activate it, click on "Registration" in the top right corner and enter
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